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Phantom: Speak to the spirits of the dead and use their knowledge to empower your attacks and your skills.Inquisitive: Masters of Insight and Investigation, the Inquisitive is hard to surprise or fool, and they can use their keen insight to allow them to Sneak Attack foes more easily than most rogues.Assassin: Masters of infiltration, disguise, and dealing high-damage sneak attacks at the beginning of combat.Arcane Trickster: Use illusions and enchantments to confuse and outsmart your foes.Roguish Archetype: Rogue subclasses are briefly summarized Archers can use Hide to stay hiddenīetween attacks, and melee Rogues can use Dash and Disengage to move around Not per round, so you can potentially use your reaction to Sneak Attack aĬunning Action: This is a fantastic optionįor bringing your Sneak Attack into play. Only use it once per turn, which is disappointing for two-weapon fightingīuilds, but once per turn is plenty. Most of the Rogue’s damage, and should define your combat tactics. Sneak Attack: Sneak Attack is the source of Pick skills which fit the theme and style of your campaign and your They need to get by, but thieves’ tools, and a fantasticĮxpertise: Rogues are truly the master of Proficiencies: Rogues get all of the weapons You go into melee alone, so be sure to have a nice tanky ally nearby and aįrom things like fireballs, and Intelligence saves also exist I suppose.Įvasion further improves your Dexterity saves. Hit Points: 1d8 hit points is dangerous if Optional Class Features are detailed below under Optional Class Features. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Example Rogue Build – Lightfoot Halfling Rogue (Thief).Rogue subclasses expand upon those tactical options, but in many cases these staple tactics remain crucial to the class’s function.Īfter reading this handbook, I encourage you to read our Rogue Races Breakdown, Rogue Subclass Breakdown, and Rogue Spells Breakdown if you plan to play an Arcane Trickster. Hiding after each attack using Cunning Action is reliable and effective, though it can be very static and repetitive. Ranged rogues typically rely on sniping, which is also enabled by Cunning Action due to the ability to hide as a Bonus Action. Melee Rogues frequently go for two-weapon fighting because it provides a second chance to score Sneak Attack, and hit-and-run tactics enabled by Cunning Action are great way to get into melee to attack before retreating behind your party. Rogues typically split into melee or ranged builds, though the universal efficacy of Dexterity makes it easy for many rogues to switch between the two. With the sheer number of important skill and tool proficiencies offered by the
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While a party can function just fine without a Rogue, it’s hard to compete Them to do a huge pile of damage in a single attack, and their pile of skillsĪllows them to easily handle locks, traps, guards, and many other challenges. Rogues are the quintessential Face, Scout and Striker.
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